Part makerspace and part career readiness training, a Tech Center means community opportunities. How do you get one off the ground?
Join the Rec2Tech Revolution
Systemic national technology opportunity problems cannot be solved with just one youth Tech Center or just one city. This Rec2Tech Blueprint website is a first step to providing future Tech Centers across the nation with the tools they need to get started quickly, including:
- Construction plans for building inexpensive mobile workstations and carts;
- Equipment recommendations and reviews for 3D printers, vinyl cutters, and computers;
- Sample projects with step-by-step illustrated instructions and materials lists; and
- Ways that educators can develop training and skills that help them teach in a technology learning space.
Our goal is to help cities nationwide be able to create their own community Tech Centers rapidly and cost-efficiently by leveraging what we have already learned and accomplished here in Baltimore. We hope you will join us!
It can be overwhelming to figure out where to get started with integrating making into your youth-serving program, but there are 3 great first steps you can take to begin making and move on from there:
- Start where you are.
- Use what you have.
- Do what you can.
You can get started right now with just a few simple supplies, even before you have dedicated space for your learning center. With fairly limited resources you can put together a “Makerspace in a Box” or create a traveling “Pop-Up Makerspace” to use for pilot events and workshops. We suggest including general craft materials, office supplies, motors and gears, recycled/upcycled materials, LEDs, and/or electronic kits such as Makey Makey.
On the Projects Page of this site you can access three simple electronics projects with detailed step-by-step instructions. These projects only require simple materials that cost from $50-$130 per 25-student workshop. You can also find lots of beginner project ideas at MakerShed, Instructables, Teach.com, and Adafruit. If you have a laptop available for youth to work with or for demos, then preinstall or bookmark free creative computer software such as Inkscape, Tinkercad, and Scratch for students to experiment with.
Starting small allows you room to grow, and the freedom to test out ideas and experiment with the types of activities that you ultimately want to create and the space that you ultimately want to build. As you are ready to begin trying new things and more complex projects, you can begin to increment up into more involved, challenging, or time-consuming projects.
Finding the time
One question we are asked frequently by educators is “How do I find the time to build making into my program?” For all educators and program designers, this can be a big hurdle to overcome, but if you are committed to the cause, then you can find some time to fit it in.
Starting a program within a school curriculum is possible, but programs outside of school have fewer constraints on time, expectations, and structure. Beginning outside of school time permits you to experiment and be creative without the high-stakes impact on school day programs. Programs held after the school day are a great schedule fit for youth (and parents) who are looking for extracurricular activities to participate in. However, starting a before-school club could also be a great fit for your community.
There are also many ways to integrate maker programs within libraries, community centers, and rec centers. The key component to any makerspace activity, wherever you hold it, is to allow people to have:
- the freedom to experiment;
- to feel comfortable with failing; and
- the opportunity to progress and iterate.
If you do want to build a maker program into your existing school day structure, our advice is to start small and build as you go. Try holding an Open Lunch, setting up technology/maker centers or stations, or offering maker activities in one your school’s activity periods. Exploratory learning can also take place in most classes, by incorporating maker activities into your existing curriculum, including in art, history, language arts, math, or science programs.
Finding the space
A designated makerspace or tech center is a permanent space dedicated to making. This can be small, like a corner of a library, or it can be large, like a larger room or even an entire building.
Your makerspace area probably won’t look like a standard classroom, since the work that youth will do there will be much more free-form. Consider ways to arrange tables and chairs that will facilitate the most collaboration between youth while working. Make the space fun and inviting, with lots of things that students can discover and work on independently; but at the same time, be sure to have clear rules for cleanup and accessible areas for storage. To allow your youth participants to iterate on their own projects, consider building decent-sized project storage into your space. For example, cubbies, bins, and shoeboxes allow kids to be able to come back to their work and build on what they did the days before.
When designing a makerspace, flexibility is key. Make your space as reconfigurable as possible. Your makerspace should reflect the growing and changing needs of the makers in your space. For example, it helps to have worktables, whiteboards, and tool carts with wheels so they can be moved to accommodate a variety of activities and projects. This site includes Construction Plans with step-by-step illustrated instructions for building three types of mobile workstations, as well as Equipment Reviews that can help you choose the right computers and technology for your space.
There is no “right” way to set up your makerspace. If you keep in mind that you are striving for progress, not perfection, you will feel much better about just jumping in and setting up some kind of space. The same principles that you are working to foster in your own youth participants also apply to your own progress while building a makerspace: be creative and experiment, feel free to change your mind when things aren’t working, and design for opportunities to iterate and grow.
Making and Educational Standards
Makerspace projects and programs can also take place within formal school education. Now is a great time to start adding making to your curriculum, because making aligns really well with many of the academic standards that teachers are required to address. Common Core, Next Generation Science Standards, and the National Educational Technology Standards all encourage hands-on exploration and learning.
Need to convince your principal or superintendent? Here are some articles that you can reference:
- ReMaking Education: Designing Classroom Makerspaces for Transformative Learning, by Stephanie West-Puckett at Edutopia
- What can educators learn from the maker movement?, by Sylvia Martinez at ISTE
- The Common Core Meets the Maker Movement, by Kathleen Costanza at Remake Learning
- Maker Education: Aligned with Current Standards, at The Startup Classroom
Want more information? At the Digital Harbor Foundation we offer Educator Workshops to give educators the tools and knowledge they need to successfully integrate making into their own programs.
Digital Harbor Foundation Programs
To find out more about all of the things that we do at the Digital Harbor Foundation, check out the links below. You may find that some of our Baltimore programs would also be beneficial to start in your own community. Feel free to contact us for more information about any of our DHF programs.
- Digital Harbor Foundation main site and blog
- Mini Makers pay-what-you-can program for elementary school students
- Maker Foundations pay-what-you-can program for middle and high school youth
- Maker Camp pay-what-you-can summer programs for all ages
- Youth Members ongoing skill development courses for middle and high school youth
- 3D Assistance youth-staffed technology servicing program
- WebSLAM web development competitions
- FabSLAM digital fabrication competitions
- Family Make Night workshops
- Educator Workshops at our Center for Excellence
- Perpetual Innovation Fund to help educators obtain technology
- Maker Educator Meetup quarterly gatherings for educators with making programs
Books and links
There are many, many other online resources that can help you start or grow your own makerspace or Tech Center. Here are some links that can help you get started:
- The Youth Makerspace Playbook, a free PDF from Maker Ed
- “Spaces & Places” Resources at Maker Ed
- High School Makerspace Tools and Materials, a free PDF from Makerspace
- Invent to Learn, a book by Sylvia Libow Martinez & Gary Stager
- The Art of Tinkering, a book by Karen Wilkinson and Mike Petrich about the Exploratorium
- Worlds of Making: Best Practices for Establishing a Makerspace for your School, a book by by Laura Fleming
Download and print these handouts to help spread the word about the Digital Harbor Foundation Blueprint resources!